Posts tagged with "rust"

Multiplayer in Rust using Renet and Bevy

A comprehensive guide to building multiplayer games in Rust using the Bevy game engine and Renet networking library. Learn about Entity-Component-System architecture, client-server synchronization, input handling strategies, and practical implementation of real-time multiplayer features. Perfect for developers wanting to explore game development beyond traditional web technologies.

Exploring Rust: A Rubyist's Perspective

A deep dive into learning Rust as a Ruby developer, exploring the journey of building a voxel game engine with Bevy. From understanding the borrow checker to discovering the power of composition over inheritance, feature flags, and macros. Learn about the trade-offs between Ruby's simplicity and Rust's performance, memory safety, and compile-time guarantees.